On early January 2015 a guy that people got to know as Chris got refered to me by some developer friends because he was looking for some freelance developers.
Talking to him I discovered there was a new Counter-Strike, other than source, and that it was actually pretty cool (unlike source - on my opinion, 1.6 beats source every da** day).
He wanted to develop an item market, much like Opskins or Bitskins (which at the time didn't existed).
I thought it was a cool idea, quickly realized with little research it was possible and started working on getting him a quote.
Suddently I was getting to know skins: the cool weapon changes you could do on your client-side on 1.6 were now available game-wide.
I was impressed and started digging a lot into it, discovery more and eventually bought the game and gave it a try.
A few days later, I was at the shower and it hit me.
Apparently all the events of my life lead to this idea: My gaming background, the e-gold heads tails games I loved to play, my bitcoin experiences.
Everything was clear at the sudden and I could see CS:GO Jackpot on my head, which I would end up building exactly like originally visioned.
For me the concept was simple: You've a lot of repeated and cent items on your inventory, you put them in and one winner gets all the cent and repeated items back which he can then sell to buy a cool one or two dollar item - and it would be incredibly entretaining, like case openings but on a 50-player-at-once scale.
I remember jumping on the living room on my towel while trying to explain this amazing idea to my then-girlfriend, now wife, and she having no idea what was I was saying.
I started working on it the next day. I acquired the domain and off I went.
I contacted the guys that had offered me the gig to develop a market to join me on this and they were on.
After a few weeks of development we launched. A post on reddit and in seconds the site got the first depositor, and others followed.
I remember saying to the other guys on teamspeak before we launched "Wouldn't it be funny if we had to pull an all-nighter cause this all thing crashes from all the traffic?" - We were releasing the site close to midnight, we were all tired and little did I knew. And yes, we had to pull an all-nighter.
Soon I realized people were not interested in putting cent and repeat items in.
From there on you know the story, the bugs, the solves, the pots, the bans, the unbans...